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Sebastian Hageneuer
Sebastian Hageneuer
@ArchaeoBasti@mastodon.online  路  activity timestamp 4 days ago

#500CharAbstracts: S. Feuser reflects on immersive and browser-based virtual reality as teaching tools. #VR offers innovative opportunities for archaeological education by creating engaging environments. Yet, issues of cost, technical access, and didactic integration remain challenges.

馃敆 https://doi.org/10.11588/propylaeum.1572.c23240

This chapter forms part of a larger volume on Digital Methods of Learning and Teaching in Archaeology, published in 2025: https://doi.org/10.11588/propylaeum.1572.

#Archaeology #DigitalLearning

Oculus Rift. Photo by Remy Gieling on Unsplash.
Oculus Rift. Photo by Remy Gieling on Unsplash.
Oculus Rift. Photo by Remy Gieling on Unsplash.
Digitale Methoden des Lernens und Lehrens in der Arch盲ologie: Chancen und Herausforderungen
| Propylaeum
Immersive und browserbasierte virtuelle Realit盲t in der Lehre: M枚glichkeiten und Grenzen
| Propylaeum
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